Download Clash of Clans APK 18.350.13 Free for Android
Supercell APK
| Tên | Clash of Clans |
|---|---|
| Nhà phát hành | Supercell |
| Phiên bản | 18.350.13 |
| Kích thước | 748MB |
| Yêu cầu | Android 7.0 |
| Google Play | Google Play ↗ |
| Danh mục | Strategy |
| Lượt tải | 9 |
| Giá | MIỄN PHÍ |
| Đánh giá |
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| Tác giả | |
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Clash of Clans has passed 500 million Google Play downloads and now caps at Town Hall 18, with Barbarian King and Archer Queen levels climbing all the way to 105.
Clash of Clans is a base-building strategy game from Supercell, first released in August 2013 and still updated on a roughly two-month cycle for Android and iOS. The current build is version 18.350.13, the “Sound of Clash” update that went live on April 27, 2026. You build and defend a village with Cannons, Archer Towers, and X-Bows, then raid other players for Gold, Elixir, and Dark Elixir to fund the next upgrade. Two systems pull most players in: a deep upgrade tree that runs through 18 Town Hall tiers, and a competitive raiding meta built around five heroes, hero equipment, and clan-versus-clan war. It runs free, with optional in-app purchases.
- Town Hall 18 sets the ceiling for every upgrade in your village
- The troop roster splits into three groups that decide every raid
- Five heroes, the Dragon Duke, and the equipment that reshapes them
- Spells, siege machines, and pets carry the raids heroes cannot finish
- Builder Base, Clan Capital, and Clan Wars run on separate progression
- Version 18.350.13: the Sound of Clash update adds the Sky Wagon and the Logger
- Clash of Clans MOD APK features
- Frequently asked questions
Town Hall 18 sets the ceiling for every upgrade in your village
Your Town Hall number is the single gate that decides how strong everything else can get, and Town Hall 18 is the current top tier. Push a wall, a defense, or a hero past what your Town Hall allows, and the upgrade simply will not appear. This is why experienced players plan their build order around the Town Hall, not the other way round.
One change most older guides miss: since the Town Hall 17 update, hero caps no longer track the Town Hall alone. The Hero Hall tier now sets the exact ceiling for each hero, so a fresh Town Hall 18 village still needs Hero Hall upgrades before the heroes reach their real maximum. At Town Hall 18 those maximums are level 105 for the Barbarian King and Archer Queen, 95 for the Minion Prince, 80 for the Grand Warden, and 55 for the Royal Champion.
Upgrade times at the top end are brutal, which is the real reason the latest patch matters to high-level players. The Sound of Clash update cut Town Hall 17 structure times by 27 percent, shaving roughly 269 days off the full build, and trimmed Town Hall 16 structures by 18 percent (about 108 days). Lower halls got smaller cuts: Town Hall 12 structures dropped 6.9 percent, Town Hall 14 dropped 11 percent. None of this changes the resource cost, only the wait, so loot raiding stays the bottleneck.
The troop roster splits into three groups that decide every raid
Clash of Clans gives you well over 30 attacking units, and the smartest way to read the roster is by training resource, because that controls which troops you can field at each Town Hall.
The Elixir line is the backbone and the cheapest to spam:
- Barbarian: the first unit you unlock, used mainly as a meat shield because a group of five matches one Giant’s housing while dealing far more damage. Splash defenses like Mortars and Wizard Towers shred them in clumps.
- Giant: targets defenses only, starting at 300 HP and 11 DPS at level 1, slow but durable, so it tanks fire while Archers and Wizards clear from behind.
- Heavy hitters: Dragon, P.E.K.K.A, Electro Dragon, Electro Titan, Root Rider, and the recent Thrower and Meteor Golem carry late-game armies, most of them researched in the Laboratory across multiple levels.
Dark Elixir troops sit a tier up and need a Dark Barracks plus Dark Elixir to train, covering units like the Hog Rider, Golem (now up to level 15 after the latest patch), Witch, Lava Hound, and Headhunter. These are the units that define most Town Hall 15-plus war attacks.
Super Troops are the third group and the one casual players overlook. You spend 25,000 Dark Elixir (or a Super Potion) to temporarily transform a base troop into a stronger version, and you can run up to two Super Troops at once. Sneaky Goblins turn invisible for the first few seconds for fast farming, Super Archers pierce multiple targets in a row, and Super Wall Breakers blow open compartments most armies cannot reach. There are 14 Super Troops in total, each tied to a minimum base-troop level before it unlocks.
Five heroes, the Dragon Duke, and the equipment that reshapes them
Heroes are the highest-impact units in the game, and each of the five fills a distinct role rather than overlapping. The Barbarian King is the strength and tanking specialist, the Archer Queen is the ranged damage and speed pick, the Grand Warden provides the support aura and the Eternal Tome invulnerability, the Royal Champion is the only hero that targets defenses directly, and the Minion Prince (added in the Town Hall 17 update) is the air specialist.
The newest face is the Dragon Duke, a frontline hero introduced in the February 2026 update through a dungeon-maze community event rather than a normal unlock. The Sound of Clash patch then handed him a new Common equipment, Electro Fangs, which adds a passive chain-lightning hit that loses 20 percent damage on each jump. It starts hitting one target, reaches two at level 3, three at level 9, and up to four targets at level 15, where it can deal as much as 400 damage per strike plus a hero HP boost.
Hero Equipment is the system that quietly reshapes the whole meta. Instead of flat stat upgrades, each hero slots gear like the Barbarian King’s Spiky Ball for breaking compartments or the Archer Queen’s invisibility-granting pet pairing. Equipment levels with Ores, the most time-gated resource in the game since you only earn them from daily Star Bonuses, war wins, and event passes. That scarcity, not Town Hall level, is what stalls most endgame hero progression, and it is the single point most “best hero” articles skip over.
Spells, siege machines, and pets carry the raids heroes cannot finish
A hero can open a base, but spells, siege machines, and pets are what turn a 60 percent raid into a three-star. Each layer answers a different problem on the battlefield.
- Spells split into Elixir and Dark types: Rage and Haste speed your push, Freeze and Ice Block (now level 6) shut down high-DPS defenses for a few seconds, Recall (level 7) pulls troops back to redeploy them, and Overgrowth (level 5) traps buildings in vines to reroute pathing.
- Siege Machines deliver your Clan Castle troops deep into the base. The roster runs from the Wall Wrecker and Battle Blimp to the Log Launcher, Flame Flinger, and Battle Drill, and the new Sky Wagon, an air-based machine that drops barrels of Minions, Balloons, and Baby Dragons roughly every 8 seconds.
- Pets bond to a single hero and change how that hero survives. The Greedy Raven, added in February 2026, deals 5x damage to resource buildings, which clears the high-HP storages that base builders use to stall a Queen Walk.
The practical takeaway: most failed attacks at high Town Halls come from a missing support piece, not a weak army. A Royal Champion dive without a Freeze Spell on the Scattershot, or an air attack without the right pet, is where the 99 percent fails come from. Matching the spell and siege loadout to the specific defense layout matters more than raw troop levels once you reach Town Hall 14 and above.
Builder Base, Clan Capital, and Clan Wars run on separate progression
The home village you start with is only one of four progression tracks, and each runs on its own buildings, troops, and currency. Treating them as one game is the fastest way to burn out.
The Builder Base is a second village across the water, unlocked early, with its own Builder Hall tiers, its own troop set, and the Battle Machine and Battle Copter as exclusive heroes. It plays in one-versus-one Versus Battles rather than open raids. The Clan Capital is a shared map your whole clan upgrades together, funded by Capital Gold earned during weekend Raid Weekends, and it rewards coordinated clan play rather than solo grinding.
Competitive play lives in Clan Wars and Clan War Leagues. Regular wars match your clan against another for a two-day cycle, while Clan War Leagues run a monthly tournament across tiers. The Sound of Clash update expanded the top of that ladder with four new groups: Titan III, Titan II, Titan I, and Legend, where most tiers promote one clan and demote two. Solo competitive players push Ranked Mode, where the Legend League was just split into three separate tiers (Legend I, II, and III) to fix the crowded matchmaking at the top and to make inactivity penalties more forgiving, letting you sit out up to four weeks before dropping.
Version 18.350.13: the Sound of Clash update adds the Sky Wagon and the Logger
Version 18.350.13, the “Sound of Clash” update, went live on April 27, 2026, and it is aimed squarely at Town Hall 18 endgame players. The headline additions:
- The Logger (new Town Hall 18 Guardian): a ranged defensive unit firing slow, piercing log projectiles that hit both ground and air and apply a 1-tile knockback. Base range is 7 tiles, and at max level it reaches around 12,000 HP and 350 DPS.
- Sky Wagon (new Siege Machine): an air-support machine that moves independently and drops barrels of air troops plus Clan Castle reinforcements roughly every 8 seconds, built for Electro Dragon and Dragon Duke spam.
- Electro Fangs: the new Common equipment for the Dragon Duke, detailed above, scaling to four chain targets and up to 400 damage.
- Ranked and CWL rework: Legend League split into three tiers, four new CWL groups topping out at the Legend tier, and Electro League modifiers folded into the new Legend tiers.
- New upgrade levels: Golem to level 15, Walls to level 19 (plus 75 new pieces), X-Bow to level 13, Dragon to 13, Valkyrie to 12, and fresh levels across spells and siege machines.
- Time reductions: upgrade times cut across Town Halls 10 through 17, with the steepest drop at Town Hall 17 (down 27 percent).
Clash of Clans MOD APK features
The MOD build removes the two walls that define stock Clash of Clans: the resource grind that funds upgrades and the multi-day timers that gate them. It runs on a private server, so you can max a Town Hall 18 village, test war armies, and rebuild bases from scratch in minutes instead of months.
Unlimited Gems
Gems stay effectively limitless instead of trickling in from clearing obstacles or being bought with real money. In the stock game, gems are the only way to instantly finish a build, and a single Town Hall 17 structure can otherwise sit in the queue for over 200 days even after the latest time cuts. With unlimited gems you finish any upgrade instantly, refill the Builder huts, and skip the Star Bonus and event-pass wait for Ores that normally stalls hero equipment. This matters most when you want to trial a full Town Hall 18 hero loadout without farming Dark Elixir for weeks.
Unlimited Gold, Elixir, and Dark Elixir
All three currencies sit maxed instead of being capped by your storages and drained by every upgrade. Stock players grind raids for the millions of Gold and Elixir a wall set costs, and farm Dark Elixir in 25,000 chunks just to activate one Super Troop like the Sneaky Goblin. The MOD removes that loop entirely, so you can push Walls to level 19, level the Golem to 15, and keep two Super Troops boosted at all times without ever returning to farm a single collector.
Instant building and upgrades
Upgrade timers drop to zero rather than running the real-world waits the stock game enforces. Even after the Sound of Clash patch shaved 269 days off the Town Hall 17 structure path, a maxed late-game village still represents years of queued time on stock. The MOD finishes the Laboratory, Hero Hall, and every defense the moment you tap, which is the only practical way to test how a fully maxed Logger (12,000 HP) and a level-13 X-Bow defend before committing months to them on a real account.
All troops, heroes, and equipment unlocked
Every unit arrives unlocked and at max level instead of being gated behind Town Hall tiers and the Hero Hall. On stock, the Barbarian King and Archer Queen only reach 105 at Town Hall 18 with a maxed Hero Hall, the Royal Champion caps at 55, and the Dragon Duke unlocks through a timed event. The MOD hands you all five heroes maxed with their equipment, plus the full Super Troop and siege roster, so you can build any war composition the meta uses without the research and Ore bottleneck.
Private server and account separation
The MOD plays on a separate private server rather than touching the official Supercell servers. Your progress, gems, and maxed village live only on that server, which is what keeps the modded play isolated from your real account. This is the practical reason CoC mods exist as private servers at all: Supercell validates resources server-side on the official game, so unlimited gems and instant builds can only run on a server outside that system.
Note: the table below sums up the core gaps between the stock Clash of Clans and the MOD build, so you can see exactly what changes before installing.
| Criteria | Stock APK | MOD APK |
|---|---|---|
| Gems | Earned slowly or bought with real money | Unlimited |
| Gold / Elixir / Dark Elixir | Capped by storages, farmed through raids | Maxed, no farming |
| Town Hall 17 structure time | Hundreds of days even after the latest cuts | Instant (0 seconds) |
| Heroes | BK/AQ max 105, RC max 55, gated by Hero Hall | All five maxed from the start |
| Super Troops | 25,000 Dark Elixir each, two active max | All unlocked, no cost |
| Server | Official Supercell servers | Private server, separate from your account |
| Account safety | Standard | Isolated from your official progress |
Frequently asked questions
Is the Clash of Clans MOD APK safe to use?
The MOD runs on a private server kept separate from your official account, so your real village and Supercell progress are not touched. Treat it as a sandbox for testing maxed Town Hall 18 setups and war armies. Install it on a device you are comfortable using for unofficial builds, and keep your main account logged in only on the stock app.
Will the MOD get my main account banned?
Because the MOD plays on a private server rather than Supercell’s official servers, it does not feed modified data into your real account, which is the usual cause of bans. The two never share resources or progress. The safest approach is to keep the modded build and your official Clash of Clans installed separately and never link them to the same active session.
How is the MOD different from the stock APK?
The stock APK gates everything behind resource farming and upgrade timers that can total years at Town Hall 18, with heroes capped at level 105 only after Hero Hall upgrades. The MOD removes both: unlimited Gems, Gold, Elixir, and Dark Elixir, instant builds, and all heroes and Super Troops unlocked at max. Progress lives on the private server, not your official account.
What is the current Town Hall and hero cap?
Town Hall 18 is the current ceiling as of version 18.350.13. At that level, the Barbarian King and Archer Queen max at 105, the Minion Prince at 95, the Grand Warden at 80, and the Royal Champion at 55. Reaching those caps also requires upgrading the Hero Hall, which sets the exact hero limit since the Town Hall 17 update.
Does Clash of Clans work offline?
No. Clash of Clans needs an active internet connection at all times because raids, Clan Wars, and resource validation run on Supercell’s servers. You cannot attack other villages or progress your base without being online. The same applies to the private-server MOD, which connects to its own server rather than the official one but still requires a connection.